Pau Alcon
Product Design Engineering BSc
Picture of current MIB team

Project Description

Research indicates a worrying trend: young people between 8 to 18 years are increasingly disengaged from reading, due in part to the explosion of digital distractions and academic demands. This is exacerbated for those with low visual imagination, such as individuals with aphantasia, who struggle to visualize text, making immersive genres like fantasy and sci-fi less accessible and enjoyable. Flare addresses these challenges by integrating sensory aids—light and sound cues tailored to the narrative—to foster greater immersion and comprehension. These elements are designed not to distract but to enrich the reading experience. For example, subtle colour cues and background melodies match the emotional tone of the story, enhancing the reader’s sensory environment and aiding in visualization. The outcome of this project is a reading tool that not only competes with the allure of screen-based entertainment but also enriches the reading process, making it more appealing and accessible for children. Flare promises to transform reading into a more immersive and enjoyable experience.