- Inspiration
- Research
- Development
- April
- May
- June
- July
-
Brand Visions - Kinder
The year is 2020 - Kinder will be based on enticing adults with childlike products/tools, that will look to create curiosity and fun in a world full of anxiety.
Ideas are indefinite. Collages of inspirational images distil the requirement of what Kinder is and is not. An immediate approach is to sketch these ideas loosely on paper. A splash of colour brings the sketches to life. With 3D foam modelling, the evolution of the idea takes place at your fingertips.
- Industrial Design
- Neej Patel
- neej88@gmail.com
-
Brand Visions - Johnnie Walker
As part of a four man team we have been analysing and developing the brand - Johnnie Walker.
We identified their key values and beliefs, and it was in this I realized an opportunity. The very barrel that creates their product embodies many of these values. Why not continue the story of barrel and embody it with in a product. With an item as complex as a barrel, I felt it important to interact...
- Product Design Engineering
- Dominique Langeslag
- dlangeslag@gmail.com
-
Brand Visions - Eddie Stobart
Eddie Stobart, a brand rich in family history was selected for the brand visions project. Stobart is so much more than trucks; it is a way of life to its supporters. The project is aiming to connect families in the year 2025, and more specifically for my direction - connecting creative children with their busy workaholic parents.
The project so far has developed into a portable point and capture device for creative boys. The captured data gets sent to the busy parents to approve and comment on their child's great creative work.
- Industrial Design
- Salvatore Bella
- salvatorebelladesign@gmail.com
-
Improving the User Interaction of Digital Alarm Clocks
With several technical aspects within the project, the main journey and process lies heavily within the developmental process stage. To ensure each section is constantly refined to ultimately allow for a fully functional final product, a range of techniques has been applied throughout the project.
The various development elements of the project can be categorised into:
- Exterior Cosmetic Design- Consisting of sketching, 3D surface CAD and foam modelling;
- Embedded Systems - Series of proof of principle prototypes to demonstrate individual functionality.
- Lighting Design - Light paths and diffusion with consideration for heat transfer of light source.
Each section requires a different set of process skills including form development, software programming and hardware prototyping. Overall, the implemented development process has enabled an on-going refinement technique to prove and justify the final design.
- Product Design Engineering
- Angela Luk
- Angela.luk90@gmail.com
-
Exploring the Web as a Platform for Pervasive Games
My major project artefact is a game, built into a mobile web application. This was a fairly technology-heavy choice; the development stage has been a large part of my journey.
The application logic is built entirely in Javascript, using the server-side Node.js platform. The interface is served as HTML, and is designed to be viewed in mobile web browsers. Over the course of development, the project has taken on elements of optimised data storage, HTTP and SSH networking, user experience design, file transfers, and image manipulation, amongst others.
A working application prototype was slowly built up from system diagrams drawn on paper. Gradually, extra features were added until the system matched final specifications. A group of user testers have been invaluable in finding system bugs and pointing out confusing or badly-designed features.
- Multimedia Design & Technology
- Andy Green
- hello@andygrn.co.uk
-
Beverage Chilling Device
My project is a collaboration between myself and Husky Retail Ltd - the market leaders in the drinks refrigerator category. The brief was to review Husky's product; a counter-top drinks fridge, and incorporate new design features and benefits for today's consumer.
The user driven focus of the project is to develop a fridge that cools more evenly. To do this, I have used both computer simulations and prototype testing - the combination of physical and virtual has allowed me to experiment with different ideas and (dis)prove theories where applicable.
- Product Design
- Chris Naylor
- naylor.chrisj@gmail.com
-
Air Armour - Comfortable Future Soldier Protection
Air Armour is a future soldier protective product that protects against blast, ballistic and respiratory threats. Whilst the technical engineering is crucial, the styling of the product is also very important. I conducted interviews with soldiers and it showed that if soldiers perceive the product as being clunky and un-stylish they will not wear it so Air Armour has been designed to look like something users will want to wear.
I have been using sketch development to explore the potential styling of the product. Whether it's through a rendered concept or a quick sketch in my logbook, it's how I get my thoughts down on paper and explore the design.
- Industrial Design
- James Carswell
- jamescarswell.id@gmail.com
-
The Design and Optimisation of a PVT Collector
After lots of numerical modelling and small experiments to validate our designs building could commence on the rig. PV-T system is made up of two key parts: the photovoltaic panel and the solar thermal collector, once finished individually they are attached together.
First a trip to Sharp was arranged in order to view the PV manufacturing process and get tips for our mini panel. The cells were soldered together using tabbing wire then encapsulated in two types of plastics to a piece of solar glass using a vacuum pump and a heat gun.
Simultaneously the aluminium plate for the PV panel to sit on was being machined in the CNC workshop. An intricate design of pipes was being machined out of the aluminium for copper pipe to be sunk into. We bent the pipes using a pipe bender and attached it into the aluminium using lots of small clamps.
- MEng Mechanical Engineering
- Natasha Cook, Will Couch, John Borton, Ramahn Mustapha
- john.borton@gmail.com
-
Gamification to Improve Young People's Learning within the UK
This project aims to aid school's approach to learning. Through strategies, conventions and implementation of an emerging technology, that's demonstrated within the continuously evolving gaming industry.
The development of this project was initiated through sketches, illustrations, alongside flash and Actionscript 3, to bring the project to life in the form of an online gamified learning environment. Focusing on subject area "Science" to simulate the functionality, the project is complimented with a physical book - a necessity for schools; created using Indesign and Illustrator. The book interlinks into the online environment, with additional augmented reality contents on the individual pages to be explored - which is essential for learning. This has been possible courtesy of a software license from Metaio. Augmented Reality contains 3d models and animation created using 3ds max and collating relevant videos. All of which has been brought together using various web technologies.
- Multimedia Technology & Design
- Farha Rehnnuma
- farha@misstorydesigns.com
-
An Intuitive Task Chair
Development = 11.5 x 0.6 meters of sketching concepts, ideas and mechanisms. 3 'two and a half' D models. 2 cardboard scale models. 2 full size cardboard models. 2 full size prototypes. Gradually developing the idea from concept to reality and bringing it to life.
4 weeks to finalise the design, source the materials, manufacture the chair and test its purpose.
- Product Design
- Luke Bacon
- bacon.lukejames@gmail.com
-
Enhancing E-learning through the use of Licensed Intellectual Properties
'InteRead' is an online-based interactive tool for primary schools. The site aims to enhance the interest of the curriculum (specifically reading skills) with the use of licensed intellectual properties.
My project involved working to strict brand guidelines, therefore keeping in touch with Warner Bros. was an important element of my development process. Further development included many sketches, mock-ups and designs to ensure the interactive book and games enticed my target audience.
- Multimedia Technology & Design
- Beth Williams
- Beth_m_w@msn.com
-
G&T Jeeves
If you consider the 15 seconds spent pouring G&T wasted drinking time then G&T Jeeves is for you.
Choose your measures and at the touch of a button G&T Jeeves will pour a perfectly prepared G&T into your glass.
G&T Jeeves is not just the only way to enjoy the world's most sophisticated drink, but the perfect excuse you have been looking for to get rid of Godfrey, your ageing butler.
G&T Jeeves using a series of high torque DC motors and sensors to precisely control the machines movements and ensure that each G&T is as great as the last, but let's be honest, who cares how it works when the results are so great!
Bow tie not included!
- Industrial Design
- Cianan O'Dowd
- cianan27@gmail.com
-
Safety Footwear for Ultra-high Pressure Water Jetting
My research and development so far: six multi layered canvas patterns, simulating the density of the material I plan to use. These are continuing to explore the most ergonomic and efficient way of using the materials. Two boxes full of materials samples and preliminary project directions. All fully documented and analysed within three typed logbooks.
- Industrial Design
- Joe Carling
- joseph.carling7@gmail.com
-
Engaging Mobile Gaming
I am the current President of the Brunel University Mountaineering Society (Brunel Climbing club) and my final year project is to produce a web app for smart-phones that will help climbers log what they climb and hopefully improve their climbing ability.
Whilst developing my project I have been making use of free to use scripts such as jQuery Mobile and a user management system called UserCake. After working with both packages and having to deconstruct them on multiple occasions it has vastly improved my coding abilities. I have also learnt to use new pieces of software, for example MySQL Workbench, which in turn helped with other modules I am taking.
As development has progressed I have been continually testing the different modules using Google Chrome on my laptop, and the browsers on a Samsung Galaxy SII and an iPhone 2G.
- Multimedia Technology & Design
- Graham May
- Graham73May@gmail.com
The journeys that lead us through our careers in engineering & design are what shape us. Please hover over the postcards to see the stories of our journey through to graduation.
To discover the rest of our journeys, please visit Made in Brunel 2012
